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PostWysłany: Nie 20:08, 19 Lut 2006
Patkor
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jeszcze w sekwencji musisz zintegrować klawiszologie, a na pewno masz sekwencje na nekro bone ??


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PostWysłany: Pon 0:16, 20 Lut 2006
x!v
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hmm no wlasnie pewnie nie.. Wiem ze w instrukcji cos o tym bylo ale za chiny niemoglem znalezc jednego pliczku Confused Embarassed


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PostWysłany: Pon 14:31, 20 Lut 2006
jano1987
Level 20
<font color=red>Level 20</font>

 
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Cytat:
keye mam wpisane w pliku playkeys.ini


blad, jak masz kilka par cdkeyow to wpisuje sie je do pliku mm.MultiKeys

a pozatym ciezko jest znalesc dobra sekfencje dla nekro bone


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PostWysłany: Śro 14:07, 22 Lut 2006
x!v
Level 10
<font color=red>Level 10</font>

 
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dobra przebrnąlem przez cd-keye i sekwencje Shocked Very Happy

Teraz gdy juz zaczyna cos bot zabijac odchodzi na bok i pokazuje sie blad zebym cos tam przeczytal Confused

Oto logi :
========================================
02/22 12:47:06 [I]> mm.BOT.544B5 was launched for Battle mode.
02/22 12:47:06 [I]> ========================================
02/22 12:47:06 [I]>
02/22 12:47:06 [I]> Autoit Options, mm.BOT.ini, and HotKeys loaded.
02/22 12:47:07 [I]> Compilation by mmcl.PKID.Compiler.exe was successful!
02/22 12:47:07 [I]> Empty Inventory, Stash, Npc, Cube, and Belt references loaded.
02/22 12:47:08 [I]> PKID loaded 206 XUniques statistics in iding database.
02/22 12:47:09 [I]> PKID loaded 5428 XRares statistics in iding database.
02/22 12:47:09 [I]> PKID loaded 7 Sets statistics in iding database.
02/22 12:47:09 [I]> PKID loaded 235 Grays statistics in iding database.
02/22 12:47:09 [I]> PKID loaded 77 Whites statistics in iding database.
02/22 12:47:09 [I]> PKID loaded 789 Magics statistics in iding database.
02/22 12:47:11 [I]> PKID loaded 6742 Total statistics in iding database.
02/22 12:47:12 [I]> PKID loaded 124 XUniques items to pickup.
02/22 12:47:12 [I]> PKID loaded 415 XRares items to pickup.
02/22 12:47:12 [I]> PKID loaded 7 Sets items to pickup.
02/22 12:47:12 [I]> PKID loaded 54 Grays items to pickup.
02/22 12:47:12 [I]> PKID loaded 42 Whites items to pickup.
02/22 12:47:12 [I]> PKID loaded 85 Magics items to pickup.
02/22 12:47:12 [I]> PKID loaded 727 Total items to pickup.
02/22 12:47:13 [W]> Out of range Y MAX fixed to 550 at sequence: CNPreCast: RC(0,600).
02/22 12:47:13 [W]> Out of range X MIN fixed to 5 at sequence: CNPreCast: RC(0,600).
02/22 12:47:13 [I]> SEQUENCER loaded CNPreCast with 5 commands.
02/22 12:47:13 [I]> SEQUENCER loaded GoToAct5Wp with 3 commands.
02/22 12:47:13 [I]> SEQUENCER loaded CNCTA with 12 commands.
02/22 12:47:13 [I]> SEQUENCER loaded CNToEld with 17 commands.
02/22 12:47:13 [I]> SEQUENCER loaded CNAttack with 8 commands.
02/22 12:47:13 [I]> SEQUENCER loaded CNTeleLoot with 8 commands.
02/22 12:47:13 [I]> SEQUENCER loaded CNToShenk with 27 commands.
02/22 12:47:13 [I]> SEQUENCER loaded CNAttack with 8 commands.
02/22 12:47:13 [I]> SEQUENCER loaded CNLoot with 4 commands.
02/22 12:47:13 [I]> SEQUENCER loaded GoToTown with 6 commands.
02/22 12:47:13 [I]> SEQUENCER loaded GoToAnya with 2 commands.
02/22 12:47:13 [I]> SEQUENCER loaded CNToPindle with 25 commands.
02/22 12:47:13 [I]> SEQUENCER loaded CNAttack with 8 commands.
02/22 12:47:13 [I]> SEQUENCER loaded CNLoot with 4 commands.
02/22 12:47:13 [I]> SEQUENCER loaded 14 Total sequences.
02/22 12:47:13 [I]> Bot process priority: Medium speed.
02/22 12:47:14 [I]> Diablo II processes closed successfully.
02/22 12:47:15 [I]> Diablo 2 will be launched with these parameters:
02/22 12:47:15 [I]> d:\Gry\Diablo II\Diablo II.exe -w -ns -lq -direct -txt -title "Diablo II" (title: Diablo II)
02/22 12:48:02 [I]> Bot process priority: Medium speed.
02/22 12:48:03 [I]> Diablo II processes closed successfully.
02/22 12:48:03 [W]> D2 window not correctly activated.
02/22 12:48:03 [W]> D2 was not closed correctly on bot start/restart.
02/22 12:48:04 [I]> Diablo II processes closed successfully.
02/22 12:48:05 [I]> Diablo 2 will be launched with these parameters:
02/22 12:48:05 [I]> d:\Gry\Diablo II\\Diablo II.exe -w -ns -lq -direct -txt -title "Diablo II" (title: Diablo II)
02/22 12:48:22 [I]> Bot process priority: Medium speed.
02/22 12:48:22 [I]> Diablo II started.
02/22 12:48:31 [I]> Login done.
02/22 12:48:34 [I]> Character selected.
02/22 12:48:35 [I]> ==> Cycle: 1 => Run: 1 Started. [Games created yet: 1]
02/22 12:48:56 [I]> Game Created successfully.
02/22 12:48:56 [I]> Starting from Act5.
02/22 12:48:59 [I]> Inventory reference: Sequences use TPs to Town and TP tome is in inventory Smile
02/22 12:48:59 [I]> Inventory reference:

== Inventory: ==
o o o o o o + + + +
o o o o o o + + + +
o o o o o + + + + +
o o o o o + + + + +

02/22 12:48:59 [I]> Inventory: 18 used 1*1 spaces.
02/22 12:49:05 [W]> Mercenary seems dead...
02/22 12:49:15 [I]> Merc was resurrected.
02/22 12:49:32 [W]> Retry a missed teleport.
02/22 12:49:33 [W]> Retry a missed teleport.
02/22 12:49:34 [W]> Retry a missed teleport.
02/22 12:49:35 [W]> Retry a missed teleport.
02/22 12:49:36 [W]> Retry a missed teleport.
02/22 12:49:36 [E]> Teleport failed.
02/22 12:49:36 [W]> Sequence exit required. SEQ4 => WEOT . 350 . 0
02/22 12:49:36 [E]> Failed or Fast exit required while applying CNToEld sequence.
02/22 12:49:36 [I]> Actual sequence doesnt have "town" in its name AND TP is used in sequences:
02/22 12:49:36 [W]> The bot will jump to next TOWN named sequence: GoToTown
02/22 12:49:43 [E]> FromBlockClickTo Error ID: 300, 307, 795, 577, -230, -100, 2, 0
02/22 12:49:43 [E]> StartToDownStairs pathing function failed.
02/22 12:49:43 [E]> Function A5TownPoint failed.
02/22 12:49:43 [W]> Sequence exit required. SEQ5 => FUNC:A5TownPoint . 0 . 0
02/22 12:49:43 [E]> Failed or Fast exit required while applying GoToTown sequence.
02/22 12:49:46 [I]> ==> Cycle: 1 => Run: 1 : Game duration: 49.8 seconds.
02/22 12:49:46 [E]> Emergency stop: first run creation failed.
02/22 12:49:46 [I]> The first run must return successful status everytime.


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PostWysłany: Śro 15:45, 22 Lut 2006
jano1987
Level 20
<font color=red>Level 20</font>

 
Dołączył: 23 Sty 2006
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1-czy twoj char ma eni/teleprt
2-wklej swoja sekfencje i powiedz czy bot ma uzywac cta


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PostWysłany: Śro 17:54, 22 Lut 2006
x!v
Level 10
<font color=red>Level 10</font>

 
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niemam eni ani tele


;----------------------------------------------------------------------------------
;###########################>> TELEPORT SCRIPT SERIES <<###########################
;----------------------------------------------------------------------------------
;Script: Caster Necromancer
;Author: Nicotine
;Based: N/A
;Monsters: Eldritch, Shenk, Pindle and Tranvincal
;Version: 5.44Bxx+
;Date: Jan. xx, 2006
;Tested: Hell
;WebSite: [link widoczny dla zalogowanych]
;-----------------------------------------------------------------------------------
;# ¤o°`°o¤o,¸¸,o¤o°`°¤ SPECIAL THANKS ¤o°`°o¤o,¸¸,o¤o°`°¤ #
;-----------------------------------------------------------------------------------
;Creator: Manus-Magnus, of course
;Brother: Gbud
;Staff: Ramadash, Joaquinm, Arkansaw, Smorg, White, RaukGorth, Iverson_est, Sn0wDoG, Frixionburne and Orgassmo -- Thanks Guys Smile
;-----------------------------------------------------------------------------------
;###########################>> /TELEPORT SCRIPT SERIES <<###########################
;-----------------------------------------------------------------------------------

;-------------------------------------------------------------------
;###########################>> UPDATES <<###########################
;-------------------------------------------------------------------
;Updated: N/A
;-------------------------------------------------------------------
;###########################>> /UPDATES <<##########################
;-------------------------------------------------------------------

;-------------------------------------------------------------------
;###########################>> DELAYS <<############################
;-------------------------------------------------------------------
@Random_Delay1 = 500,2500
@Random_Delay2 = 500,2500
@Switch_Delay = 400
@PreCast_Delay = 250
@WarCry_Delay = 500
@Eldritch_Attack_Length = 9500
@Shenk_Attack_Length = 9500
@Pindle_Attack_Length = 9500
@Councel_Attack_Length_1 = 9500
@Councel_Attack_Length_2 = 9500
@Tele_Delay1 = 350
@Tele_Delay2 = 300
@Walk_Delay = 400
@Key_Delay = 50
@Loop_Delay = 100
@Pickit_Delay = 600
@Random_Sleep = 300
;-------------------------------------------------------------------
;###########################>> /DELAYS <<###########################
;-------------------------------------------------------------------

;-------------------------------------------------------------------
;###########################>> SKILLS <<############################
;-------------------------------------------------------------------
@Bone_Spear =
;-------------------------------------------------------------------
@Teleport = f1
@Bone_Armor = f9
@Bone_Wall = f8
@Curse = f5
@Battle_Orders = f6
@Battle_Command = f7
@Standstill = g
@Town_Portal = f10
@CML = MercTest.au3
;-------------------------------------------------------------------
;###########################>> /SKILLS <<###########################
;-------------------------------------------------------------------


;==========================> Caster Necromancer Sequences MAIN
[MAIN]
;CNAdvert,0
;CML,0
CNPreCast,0
GoToAct5Wp,0
CNCTA,0
CNToEld,0
CNAttack,@Eldritch_Attack_Length
CNTeleLoot,0
CNToShenk,0
CNAttack,@Shenk_Attack_Length
CNLoot,0
GoToTown,0
GoToAnya,0
CNToPindle,0
CNAttack,@Pindle_Attack_Length
CNLoot,0
;CNToTown,0
;GoToTrav,0
;CNPreCast,0
;CNCTA,0
;CNToCouncel,0
;CNAttack,@Councel_Attack_Length
;CNCouncelHop1,0
;CNAttackCouncel,@Councel_Attack_Length
;CNLoot,0
;CNCouncelHop2,0
;CNLoot,0
;GoToA3,0
;GoToA5,0
;==========================>

;-------------------------------------------------------------------------------
;###########################>> Caster Necromancer CONSTANTS <<###########################
;-------------------------------------------------------------------------------

[CML]
EXEC:@CML
EXIT

;==========================> Caster Necromancer Destroys Enemy
[CNAttack]
KD(@Standstill)
S(@Key_Delay)
LCD(MFOC)
S(@Loop_Delay)
CMDEAD
CLM
CML
CTOE
;==========================>

;==========================> Caster Necromancer Destroys Councel
[CNAttackCouncel]
KD(@Standstill)
S(@Key_Delay)
LCD(700, 350)
S(@Loop_Delay)
CLM
CML
CTOE
KU(@Standstill)
;==========================>

;==========================> Caster Necromancer Loots Corpse
[CNLoot]
S(@Random_Sleep)
PICKIT(@Pickit_Delay)
S(@Random_Sleep)
EXIT
;==========================>

;==========================> Caster Necromancer Tele Loots Corpse
[CNTeleLoot]
K(@Teleport)
S(@Key_Delay)
RC(400,150)
WEOT(@Tele_Delay2)
S(@Random_Sleep)
PICKIT(@Pickit_Delay)
S(@Random_Sleep)
EXIT
;==========================>

;-------------------------------------------------------------------------------
;###########################>> Caster Necromancer PRECASTS <<############################
;-------------------------------------------------------------------------------

;==========================> Caster Necromancer Advertises
[CNAdvert]
SEND(script from [link widoczny dla zalogowanych])
;==========================>

;==========================> Caster Necromancer Pre Casts
[CNPreCast]
K(@Bone_Armor)
S(@Key_Delay)
RC(0,600)
S(@PreCast_Delay)
EXIT
;==========================>

;==========================> Caster Necromancer Shouts
[CNCTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Orders)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
K(@Battle_Command)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
SWITCH2
S(@Switch_Delay)
;==========================>

;-------------------------------------------------------------------------------
;#########################>> Caster Necromancer TOWN TRAVELS <<##########################
;-------------------------------------------------------------------------------

;==========================> Caster Necromancer Travels to Town
[GoToTown]
K(@Town_Portal)
S(@Key_Delay)
FUNC: TOWNTP
S(@Random_Delay2)
FUNC:A5TownPoint
EXIT
;==========================>

;==========================> Caster Necromancer Travels to Act3
[GoToA3]
K(@Town_Portal)
S(@Key_Delay)
FUNC: TOWNTP
S(@Random_Delay2)
EXIT
;==========================>

;-------------------------------------------------------------------------------
;##########################>> Caster Necromancer ACT TRAVELS <<##########################
;-------------------------------------------------------------------------------

;==========================> Caster Necromancer Travels to Act5 Way Point
[GoToAct5Wp]
SR(@Random_Delay1)
FUNC:A5EWP
EXIT
;==========================>

;==========================> Caster Necromancer Travels to Anya's Portal
[GoToAnya]
SR(@Random_Delay1)
FUNC:A5WPtoATP
;==========================>

;==========================> Caster Necromancer Travels to Travincal
[GoToTrav]
SR(@Random_Delay1)
FUNC:A5WPtoTrav
EXIT
;==========================>

;==========================> Caster Necromancer Travels to Act5
[GoToA5]
SR(@Random_Delay1)
FUNC:A3TownToA5
EXIT
;==========================>

;-------------------------------------------------------------------------------
;###########################>> Caster Necromancer MOVEMENTS <<###########################
;-------------------------------------------------------------------------------

;==========================> Caster Necromancer Charges Eldritch
[CNToEld]
K(@Teleport)
S(@Key_Delay)
BRC(130,-60)
WEOT(@Tele_Delay1)
BRC(60,-290)
WEOT(@Tele_Delay2)
K(@Bone_Wall)
S(@Key_Delay)
RC(420,160)
S(@Cast_Delay)
K(@Curse)
S(@Key_Delay)
RC(420,160)
S(@Cast_Delay)
CLM
CML
EXIT
;==========================>

;==========================> Caster Necromancer Charges Shenk
[CNToShenk]
K(@Teleport)
S(@Key_Delay)
RC(275,515)
WEOT(@Tele_Delay1)
RC(550,550)
WEOT(@Tele_Delay1)
BRC(400,110)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(600,550)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(690,350)
WEOT(@Tele_Delay1)
RC(700,550)
WEOT(@Tele_Delay2)
K(@Curse)
S(@Key_Delay)
RC(MFOC)
S(@Cast_Delay)
CLM
CML
EXIT
;==========================>

;==========================> Caster Necromancer Charges Pindle
[CNToPindle]
K(@Teleport)
S(@Key_Delay)
RC(456,110)
WEOT(@Tele_Delay1)
RC(668,195)
WEOT(@Tele_Delay1)
RC(656,185)
WEOT(@Tele_Delay1)
RC(703,82)
WEOT(@Tele_Delay1)
RC(600,215)
WEOT(@Tele_Delay2)
K(@Curse)
S(@Key_Delay)
BRC(60,75)
S(@Cast_Delay)
BRC(130,35)
S(@Cast_Delay)
BRC(200,0)
S(@Cast_Delay)
K(@Bone_Wall)
S(@Key_Delay)
BRC(-270,250)
S(@Cast_Delay)
EXIT
;==========================>

;==========================> Caster Necromancer Charges Councel
[CNToCouncel]
K(@Teleport)
S(@Key_Delay)
CLM
BRC(18,-59)
WEOT(@Tele_Delay1)
BRC(639,-404)
WEOT(@Tele_Delay1)
BRC(384,243)
WEOT(@Tele_Delay1)
BRC(769,408)
WEOT(@Tele_Delay1)
BRC(591,423)
WEOT(@Tele_Delay1)
BRC(649,193)
WEOT(@Tele_Delay1)
BRC(620,-226)
WEOT(@Tele_Delay2)
K(@Bone_Wall)
S(@Key_Delay)
EXIT
;==========================>

;==========================> Caster Necromancer Councel Tele Hop
[CNCouncelHop1]
K(@Teleport)
S(@Key_Delay)
CLM
BRC(100,-320)
WEOT(@Tele_Delay2)
K(@Bone_Wall)
S(@Key_Delay)
EXIT
;==========================>

;==========================> Caster Necromancer Councel Tele Hop
[CNCouncelHop2]
K(@Teleport)
S(@Key_Delay)
CLM
BRC(330,285)
WEOT(@Tele_Delay2)
K(@Bone_Wall)
S(@Key_Delay)
EXIT
;==========================>

;-------------------------------------------------------------------------------
;###################################>> /EOF <<##################################
;-------------------------------------------------------------------------------


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PostWysłany: Śro 18:26, 22 Lut 2006
jano1987
Level 20
<font color=red>Level 20</font>

 
Dołączył: 23 Sty 2006
Posty: 47
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Skąd: Polska





wszystkie senkfencje w mm bocie sa oparte na teleporcie, bez niego nic nie zrobisz-.-


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mm.BOT i cd-key
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