x!v |
Level 10 |
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Dołączył: 17 Lut 2006 |
Posty: 12 |
Przeczytał: 0 tematów
Ostrzeżeń: 0/10
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Skąd: Łdz |
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niemam eni ani tele
;----------------------------------------------------------------------------------
;###########################>> TELEPORT SCRIPT SERIES <<###########################
;----------------------------------------------------------------------------------
;Script: Caster Necromancer
;Author: Nicotine
;Based: N/A
;Monsters: Eldritch, Shenk, Pindle and Tranvincal
;Version: 5.44Bxx+
;Date: Jan. xx, 2006
;Tested: Hell
;WebSite: [link widoczny dla zalogowanych]
;-----------------------------------------------------------------------------------
;# ¤o°`°o¤o,¸¸,o¤o°`°¤ SPECIAL THANKS ¤o°`°o¤o,¸¸,o¤o°`°¤ #
;-----------------------------------------------------------------------------------
;Creator: Manus-Magnus, of course
;Brother: Gbud
;Staff: Ramadash, Joaquinm, Arkansaw, Smorg, White, RaukGorth, Iverson_est, Sn0wDoG, Frixionburne and Orgassmo -- Thanks Guys
;-----------------------------------------------------------------------------------
;###########################>> /TELEPORT SCRIPT SERIES <<###########################
;-----------------------------------------------------------------------------------
;-------------------------------------------------------------------
;###########################>> UPDATES <<###########################
;-------------------------------------------------------------------
;Updated: N/A
;-------------------------------------------------------------------
;###########################>> /UPDATES <<##########################
;-------------------------------------------------------------------
;-------------------------------------------------------------------
;###########################>> DELAYS <<############################
;-------------------------------------------------------------------
@Random_Delay1 = 500,2500
@Random_Delay2 = 500,2500
@Switch_Delay = 400
@PreCast_Delay = 250
@WarCry_Delay = 500
@Eldritch_Attack_Length = 9500
@Shenk_Attack_Length = 9500
@Pindle_Attack_Length = 9500
@Councel_Attack_Length_1 = 9500
@Councel_Attack_Length_2 = 9500
@Tele_Delay1 = 350
@Tele_Delay2 = 300
@Walk_Delay = 400
@Key_Delay = 50
@Loop_Delay = 100
@Pickit_Delay = 600
@Random_Sleep = 300
;-------------------------------------------------------------------
;###########################>> /DELAYS <<###########################
;-------------------------------------------------------------------
;-------------------------------------------------------------------
;###########################>> SKILLS <<############################
;-------------------------------------------------------------------
@Bone_Spear =
;-------------------------------------------------------------------
@Teleport = f1
@Bone_Armor = f9
@Bone_Wall = f8
@Curse = f5
@Battle_Orders = f6
@Battle_Command = f7
@Standstill = g
@Town_Portal = f10
@CML = MercTest.au3
;-------------------------------------------------------------------
;###########################>> /SKILLS <<###########################
;-------------------------------------------------------------------
;==========================> Caster Necromancer Sequences MAIN
[MAIN]
;CNAdvert,0
;CML,0
CNPreCast,0
GoToAct5Wp,0
CNCTA,0
CNToEld,0
CNAttack,@Eldritch_Attack_Length
CNTeleLoot,0
CNToShenk,0
CNAttack,@Shenk_Attack_Length
CNLoot,0
GoToTown,0
GoToAnya,0
CNToPindle,0
CNAttack,@Pindle_Attack_Length
CNLoot,0
;CNToTown,0
;GoToTrav,0
;CNPreCast,0
;CNCTA,0
;CNToCouncel,0
;CNAttack,@Councel_Attack_Length
;CNCouncelHop1,0
;CNAttackCouncel,@Councel_Attack_Length
;CNLoot,0
;CNCouncelHop2,0
;CNLoot,0
;GoToA3,0
;GoToA5,0
;==========================>
;-------------------------------------------------------------------------------
;###########################>> Caster Necromancer CONSTANTS <<###########################
;-------------------------------------------------------------------------------
[CML]
EXEC:@CML
EXIT
;==========================> Caster Necromancer Destroys Enemy
[CNAttack]
KD(@Standstill)
S(@Key_Delay)
LCD(MFOC)
S(@Loop_Delay)
CMDEAD
CLM
CML
CTOE
;==========================>
;==========================> Caster Necromancer Destroys Councel
[CNAttackCouncel]
KD(@Standstill)
S(@Key_Delay)
LCD(700, 350)
S(@Loop_Delay)
CLM
CML
CTOE
KU(@Standstill)
;==========================>
;==========================> Caster Necromancer Loots Corpse
[CNLoot]
S(@Random_Sleep)
PICKIT(@Pickit_Delay)
S(@Random_Sleep)
EXIT
;==========================>
;==========================> Caster Necromancer Tele Loots Corpse
[CNTeleLoot]
K(@Teleport)
S(@Key_Delay)
RC(400,150)
WEOT(@Tele_Delay2)
S(@Random_Sleep)
PICKIT(@Pickit_Delay)
S(@Random_Sleep)
EXIT
;==========================>
;-------------------------------------------------------------------------------
;###########################>> Caster Necromancer PRECASTS <<############################
;-------------------------------------------------------------------------------
;==========================> Caster Necromancer Advertises
[CNAdvert]
SEND(script from [link widoczny dla zalogowanych])
;==========================>
;==========================> Caster Necromancer Pre Casts
[CNPreCast]
K(@Bone_Armor)
S(@Key_Delay)
RC(0,600)
S(@PreCast_Delay)
EXIT
;==========================>
;==========================> Caster Necromancer Shouts
[CNCTA]
SWITCH1
S(@Switch_Delay)
K(@Battle_Orders)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
K(@Battle_Command)
S(@Key_Delay)
RC(400,300)
S(@WarCry_Delay)
SWITCH2
S(@Switch_Delay)
;==========================>
;-------------------------------------------------------------------------------
;#########################>> Caster Necromancer TOWN TRAVELS <<##########################
;-------------------------------------------------------------------------------
;==========================> Caster Necromancer Travels to Town
[GoToTown]
K(@Town_Portal)
S(@Key_Delay)
FUNC: TOWNTP
S(@Random_Delay2)
FUNC:A5TownPoint
EXIT
;==========================>
;==========================> Caster Necromancer Travels to Act3
[GoToA3]
K(@Town_Portal)
S(@Key_Delay)
FUNC: TOWNTP
S(@Random_Delay2)
EXIT
;==========================>
;-------------------------------------------------------------------------------
;##########################>> Caster Necromancer ACT TRAVELS <<##########################
;-------------------------------------------------------------------------------
;==========================> Caster Necromancer Travels to Act5 Way Point
[GoToAct5Wp]
SR(@Random_Delay1)
FUNC:A5EWP
EXIT
;==========================>
;==========================> Caster Necromancer Travels to Anya's Portal
[GoToAnya]
SR(@Random_Delay1)
FUNC:A5WPtoATP
;==========================>
;==========================> Caster Necromancer Travels to Travincal
[GoToTrav]
SR(@Random_Delay1)
FUNC:A5WPtoTrav
EXIT
;==========================>
;==========================> Caster Necromancer Travels to Act5
[GoToA5]
SR(@Random_Delay1)
FUNC:A3TownToA5
EXIT
;==========================>
;-------------------------------------------------------------------------------
;###########################>> Caster Necromancer MOVEMENTS <<###########################
;-------------------------------------------------------------------------------
;==========================> Caster Necromancer Charges Eldritch
[CNToEld]
K(@Teleport)
S(@Key_Delay)
BRC(130,-60)
WEOT(@Tele_Delay1)
BRC(60,-290)
WEOT(@Tele_Delay2)
K(@Bone_Wall)
S(@Key_Delay)
RC(420,160)
S(@Cast_Delay)
K(@Curse)
S(@Key_Delay)
RC(420,160)
S(@Cast_Delay)
CLM
CML
EXIT
;==========================>
;==========================> Caster Necromancer Charges Shenk
[CNToShenk]
K(@Teleport)
S(@Key_Delay)
RC(275,515)
WEOT(@Tele_Delay1)
RC(550,550)
WEOT(@Tele_Delay1)
BRC(400,110)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(600,550)
WEOT(@Tele_Delay1)
RC(700,520)
WEOT(@Tele_Delay1)
RC(690,350)
WEOT(@Tele_Delay1)
RC(700,550)
WEOT(@Tele_Delay2)
K(@Curse)
S(@Key_Delay)
RC(MFOC)
S(@Cast_Delay)
CLM
CML
EXIT
;==========================>
;==========================> Caster Necromancer Charges Pindle
[CNToPindle]
K(@Teleport)
S(@Key_Delay)
RC(456,110)
WEOT(@Tele_Delay1)
RC(668,195)
WEOT(@Tele_Delay1)
RC(656,185)
WEOT(@Tele_Delay1)
RC(703,82)
WEOT(@Tele_Delay1)
RC(600,215)
WEOT(@Tele_Delay2)
K(@Curse)
S(@Key_Delay)
BRC(60,75)
S(@Cast_Delay)
BRC(130,35)
S(@Cast_Delay)
BRC(200,0)
S(@Cast_Delay)
K(@Bone_Wall)
S(@Key_Delay)
BRC(-270,250)
S(@Cast_Delay)
EXIT
;==========================>
;==========================> Caster Necromancer Charges Councel
[CNToCouncel]
K(@Teleport)
S(@Key_Delay)
CLM
BRC(18,-59)
WEOT(@Tele_Delay1)
BRC(639,-404)
WEOT(@Tele_Delay1)
BRC(384,243)
WEOT(@Tele_Delay1)
BRC(769,408)
WEOT(@Tele_Delay1)
BRC(591,423)
WEOT(@Tele_Delay1)
BRC(649,193)
WEOT(@Tele_Delay1)
BRC(620,-226)
WEOT(@Tele_Delay2)
K(@Bone_Wall)
S(@Key_Delay)
EXIT
;==========================>
;==========================> Caster Necromancer Councel Tele Hop
[CNCouncelHop1]
K(@Teleport)
S(@Key_Delay)
CLM
BRC(100,-320)
WEOT(@Tele_Delay2)
K(@Bone_Wall)
S(@Key_Delay)
EXIT
;==========================>
;==========================> Caster Necromancer Councel Tele Hop
[CNCouncelHop2]
K(@Teleport)
S(@Key_Delay)
CLM
BRC(330,285)
WEOT(@Tele_Delay2)
K(@Bone_Wall)
S(@Key_Delay)
EXIT
;==========================>
;-------------------------------------------------------------------------------
;###################################>> /EOF <<##################################
;------------------------------------------------------------------------------- |
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